Man there's a lot going on in the industry right now:
Right now I'm moving my game over to Godot, and I have the choice between Godot's native language, GDscript, and using their C# binding. I've got a ton of C# code from Unity that I'd love to salvage, but it'd also be nice to have the chance to reimplement using a domain specific language. For reference, this is meant to be a larger scale indie project, so whatever I pick I'll have to stick with for a number of years.
What do you all think? And what do you guys think about Godot?
Featherwaite
I haven't used Godot (but I've always wanted to learn how to use it), but I've heard it's good.
TravelSizedLions
My experiences so far have been great!