Cong(badger)ulations!
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Cong(badger)ulations!
That is so fetched, lol
The last one is my favorite. Speed bumps are the worst, lol.
It's alright. I kind of wish more time had been spent polishing the way the player character moves and iterating on level design instead of creating a bunch of weapon types. Here are a few rules of thumb I like to keep in mind for platformers:
- Enemies generally should not be able to attack you from off screen. I felt frustrated on vertical sections because there were enemies just barely offscreen above me that I couldn't have known about, but still took damage from.
- Consider widening your platforms to at least 2 tiles Especially if your player is only a single tile wide
- If you're not already doing it, consider using a capsule collider for the player character.
- If you're not implementing coyote time in your player character, do it! It really helps with game feel.
I look forward to seeing what you make next! :)
Much valued feeback! I think I know which vertical sections you mean. I am not sure what coyote time is but will look it up!
Very clever twist on the classic double jump. :)
HAP__ BIRT_D__ LOCHIE! :D
Who the fetch is voting this less than a 5?
I love the linework! For a hot second I thought this was Fei and Elly (the protagonists from Xenogears), lol. Do you plan on doing a full color version?
Glad you like it! And probably no because I'm not a digital artist. I like the black and white scene too, it's very serene.
I love the soft reflective lighting!
Thanks so much!!
Age 31, Male
Engineer
Lost in thought
Joined on 6/22/10